Ender's Game Influence in Military Training
"...spotted this about book one of my fav sci-fi series, for anyone who hasn't read 'Enders Game' its worth a look sometime!!! all the info you could need on this series aswell as anything you could want to know about OSC can be found here on his official web site:www.hatrack.com ..."
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NY Times Cites Ender's Game Influence in Military Training
April 4, 2003
One notion involves a scenario quite literally torn from the pages of a science fiction novel, in which a virtual training system becomes the actual means of waging war. Ender's Game, a cult classic by Orson Scott Card, tells the story of a group of young soldiers battling aliens in a video game. In the end, they emerge to find that their victory has saved humankind, and that it was not a game.
"Ender's Game has had a lot of influence on our thinking," said Michael Macedonia, director of the Army's simulation technology center in Orlando, Fla., which plans to build a virtual Afghanistan that could host hundreds of thousands of networked computers. "The intent is to build a simulation that allows people to play in that world for months or years, participate in different types of roles and see consequences of their decisions."
[NY Times: Technology, April 3, 2003, "More Than Just a Game, but How Close to Reality? By Amy Harmon]
NY Times Cites Ender's Game Influence in Military Training
April 4, 2003
One notion involves a scenario quite literally torn from the pages of a science fiction novel, in which a virtual training system becomes the actual means of waging war. Ender's Game, a cult classic by Orson Scott Card, tells the story of a group of young soldiers battling aliens in a video game. In the end, they emerge to find that their victory has saved humankind, and that it was not a game.
"Ender's Game has had a lot of influence on our thinking," said Michael Macedonia, director of the Army's simulation technology center in Orlando, Fla., which plans to build a virtual Afghanistan that could host hundreds of thousands of networked computers. "The intent is to build a simulation that allows people to play in that world for months or years, participate in different types of roles and see consequences of their decisions."
[NY Times: Technology, April 3, 2003, "More Than Just a Game, but How Close to Reality? By Amy Harmon]
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